Yes or no wheel
Ask your question, spin, and let the wheel decide. Every answer has exactly the same chance.
Count
Settings
History
Your spins show up here.
How it works
- Think of a question with a yes-or-no answer.
- Spin the wheel. Add “maybe” if you want a way out.
- Spin a few times if you like: the count under the wheel keeps score.
What it does
- Equal odds, always
- However many slices you choose, yes and no cover exactly the same share of the wheel.
- A running count
- Best of three, best of five: the count shows how many times each answer has come up.
- Honest about what it is
- A coin with more drama. Use it for dinner, not for decisions that need advice.
Questions
Is yes as likely as no?
Exactly as likely. The answer is drawn from your browser’s cryptographic random source and the wheel lands on it; the number of slices only changes how it looks.
What does “maybe” do?
It adds a third answer with the same chance as the other two, so each answer comes up about a third of the time.
Can I use my own answers?
Yes: the main wheel takes any options you type, such as “pizza / sushi / tacos”.
How does “play to” work?
Pick “first to 2” and the wheel keeps spinning until one answer has come up twice (a best of three, when there is no “maybe”). Then it stops and names the winner, so nobody can sneak in one more spin. Reset starts a new match.
More tools
- Wheel Put names or options on a wheel and spin. Remove the winner, or let everyone have a turn before anyone goes twice.
- Name picker Pick one name or ten, or put the whole list in a random order.
- Teams Split a class or a squad into even teams, with captains and the rules you need.
- Secret Santa Draw a Secret Santa without anyone’s email. Everyone gets a private link that shows only their own match.
- Time poll Find the time that suits everyone: each person paints when they can, no sign-up.
- Giveaway Pick giveaway winners at a set time, with a result anyone can check for themselves.
- Coin Heads or tails, one coin or two hundred, with a running count.
- Dice Roll up to a hundred dice: six-sided, or d4 to d100 for board games and role-play.
- Number Random numbers in any range: no repeats, leave some out, sort them.